tag:blogger.com,1999:blog-5539132794918374971.post1148822169415081548..comments2024-02-26T21:20:49.248+00:00Comments on Wargaming with LuckGod: Jack Marshal's in CygnarLuckGodhttp://www.blogger.com/profile/17346269682373687206noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5539132794918374971.post-1749996072818595992015-08-29T18:36:21.324+01:002015-08-29T18:36:21.324+01:00I'd also recommend the Sentinel with Sword Kni...I'd also recommend the Sentinel with Sword Knights, even if no UA. Shield Guards are almost always helpful, so taking one is often a good idea. A Sentinel hardly ever needs focus except to run, so using a jack marshal lets you do that without using up your precious focus. <br /><br />You've still got access to Flank with it, although the lack of reach is frustrating. And if you're running Sword Knights with Stryker2, it's a cheap Positive Charge bot. <br /><br />Finally, if you bring Runewood with Sword Knights (often a good idea), it's usually better to marshal a Sentinel to the Knights rather than Runewood. Because his Sac Pawn ability isn't limited to his marshalled 'jack, you can still protect him using the Sentinel. And because it's marshalled by the unit, it takes a lot to make the jack autonomous. Border Princenoreply@blogger.comtag:blogger.com,1999:blog-5539132794918374971.post-38515323158638987322015-08-28T23:55:52.755+01:002015-08-28T23:55:52.755+01:00Worth noting Field mechanics and sentinel isn'...Worth noting Field mechanics and sentinel isn't bad, if you are running a collosal or two. <br /><br />The mechs can repair the collosal, and the sentinel can shield guard it, while keeping your caster focus free. Vomkrieghttps://www.blogger.com/profile/09104475552979903737noreply@blogger.com