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Monday, 4 November 2013

Guilders Wrath: Week four, Scalies Lair

It started with folks going missing, then reports of increased Scaly activity. Then the guilder posted bounties for scaly hides in every settlement.

The underhive just declared scaly hunting season open!


The tunnels are dimmly lit, this game will follow the rules for darkness. But there will be no tests to avoid tripping.

Each gang can take 5 chosen gang members, pets do not count towards the model count if taken with their owner. (Although they will still go out if their owner does)

No special deployment rules or skills can be used (your gangs have never been this deep in the underhive before!)

Heavy weapons and models counted as large targets (Ogryns for example) can't be taken as the tunnels and paths to get to the scalies lair are too tight.

There are 8 spawn points they will be chosen in order of gang rating (lowest first)
Lowest gang rating gets first turn, from them turns go clockwise. After all players have had their turns it is the scalies turn.

Scalies turn goes as follows:

  • Move towards closest player model (Controlled by arbitor furthest from the scaly)
  • They will always charge if they can.
  • Combat if any
  • Recovery for adult scalies and spawn points


Spawn points can be temporarily closed by attacking them in combat, they are T4 W1 
Players score automatic hits equal to their attack stat.
Inflicting a wound will close a spawn point for 4 turns.

Spawn points generate D6-1 Young scalies per turn.


Young scalies
M
WS
BS
S
T
W
I
A
Ld
4
3-2213
1
-

They have not yet formed the tough hides of their fully developed kin. If the take a wound remove the model. They are too frail to go "man down"

Exp for wounding Young scalies is awarded as follows
For 5 kills - 10exp
For 15 kills - 15exp
For 25 kills - 20exp


Loot counters are turned over once reached. On the underside is written a die to roll.
This will be either a D4,6,10 or 12. Roll the die written on the loot counter and the arbitor will tell you what you have found/encountered.

Note down what your gangers have found, this equipment might be use able upon finding it, this will be told to you when you find out what you discover.

Exp for this game is awarded as follows
Survived D6+2
Wounding hit on a gang member or adult scaly +5
Young scalies as above

There is also a reward for the "wining" gang that will be determined by their own choice...

In other news the Ograth mining group have taken up the protection of a group of freed pitslaves, who are using their knowledge to get the mining operation back on track. 

A master teacher has been spotted in the area offering his lessons to those willing to listen, and pay his fee.
Members of each gang can send a gang fighter that has gone up a level to him. His fee is 25 credits per gang member.
You can then choose the result on the Advance roll table (skills must still be rolled for)
You must inform a Arbitor if you use his services...

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