Friday, 28 August 2015

Jack Marshal's in Cygnar

{This article is based on mk2 rules}
Jack Marshals in Cygnar


A thread on Privateers Press' forums a while back discussed how to encourage people to use more warjacks. This got me thinking about the Jack Marshals available to Cygnar. What do they offer, and are they worth using? If they are, what 'jacks work best with them?

First off, these are the Solos and Units that can Marshal 'jacks in-faction

Gun mage UA
Field Mechaniks
Stormblade UA
Sword Knights + UA
Trencher UA
Stormblade Captain
Runewood
Strangewayes

So which of the Jack Marshals, if any, are worth using?

Gun mage pistoleer UA

Arguably the best Jack Marshal in Cygnar and probably the whole game.
Letting a Jack use the rune shot ammo types is a huge benefit for any ranged warjack.

What 'jack to give them? A Warjack with a ranged weapon...

Avenger - Expensive but the Gunmages solve the problem of its low RAT by allowing it to aim more often using snipe.
It has a Seismic cannon, which needs a direct hit to knock down models - so often it's better to use the jack marshal bonus to boost to hit and let any damage you do be a bonus. If used with eHaley you can get 2 shots (2 AOE4 knockdowns on eHaleys feat turn is particularly mean)
However, this 'jack does lose its melee potential.

Grenadier - If you are bringing along Trenchers it's worth considering, although a little expensive for a light 'jack it has good use with the Gunmages.
When trencher models give it an extra couple of shots it can get some work done. Either using snipe for range 16" arcing fire shots, or range 12" thunderbolts pushing all the models hit by the AOE away, it's great to help clear zones. But, don't expect it to kill much above light infantry.

Charger - At first glance it might look like a 'jack that requires focus to run with powerful attack boosting attack and damage rolls but that isn't always the case. It can benefit from the ammo types and not need to boost to hit if aiming using snipe. You can either boost an attack roll or use the jack marshal bonus to buy another shot. If your list also includes Arlan Strangewayes he can power booster the 'jack to allow it to use its powerful attack ability and then use the Jack Marshal bonus to buy a second shot which would be unboosted.

Cyclone - Expensive for what it does, as it is infantry killing in a faction that is already good at it. I can see a good use for this 'jack using thunderbolt shots to push models out of zones (especially good on Sloan's feat turn with boosted attack rolls on all shots). The main problem is for 3 points less than it costs you can get a second unit of Gunmages that get 6 shots instead of its 2D3 shots. It can also use its covering fire to keep the Gunmages safe. However if you're marshalling this, you'll also lose out on its ability to make two handed throws (very rare in Cygnar).

Hunter - The Jack I use the most with Gunmages. It doesn't need more than one focus a turn so doesn't suffer from not being with a Warcaster. Snipe and Advance Deploy often allow it to fire first turn, then later use Critical Brutal Damage, using the 'jack marshal boost, to maximize damage.

Defender - Another expensive choice to 'jack marshal but often worth it. Not much in the game can rival its range coupled with Snipe. Again you lose out on its melee potential when it's marshaled, but it's often worth it.


Field Mechaniks

I would never choose to put a 'jack on them but would keep in mind that they can take over should another unit marshaling a 'jack get wiped out, or if a Journeyman Warcaster dies.

Stormblade UA

The only 'jack I could see them running is a Stormclad due to the Storm Accumulator rule. Add in Strangewayes and it basically has 3 focus every turn.

Sword Knights + UA

The base unit has Jack Marshal but the UA steps it up and adds a drive called Pronto (allows a warjack to make a full advance). This drive can be used "any time during the unit's activation". Sword knights like marshaling 'jacks with reach (Firefly, Centurion, Stormclad) since the unit has the Flank ability.

A neat trick you can use with their 'jack is to have it advance, charge or run to engage whatever the sword knights will be charging. Then after the Sword Knights that have made attacks benefiting from Flank have made their damage rolls, use the UA to Pronto the 'jack to enable more of the unit to get the Flank bonus.

Pronto-clad is the name often given to a module of Sword knights +UA, a Stormclad and a unit of Stormblades. The Stormclad gets its marshal bonus and pronto from the Sword knights and a Focus for activating within 3" of Stormblades. For pseudo-third-Focus add Strangewayes to the module.

A slightly cheaper and more scenario focused module is the Pronto-Cent. When marshaling a Centurion warjack it can move a total of 8" and use Polarity shield to prevent charges. The 'jack having Reach also helps the Sword Knights use their Flank ability

Sword knights can also make use out of ranged 'jacks using the above tactic. The 'jack activates first and shoots, then the unit Pronto the 'jack into combat for the Flank bonus.
A Hunter marshaled to Sword Knights can shoot 1" into the opponents deployment zone top of turn one. With Advanced Deployment you can deploy opposite your target to ensure range.


Trencher UA

Aside from running a Grenadier I don't see much use running a 'jack on this unit, but perhaps it is worth remembering they can always be used as a backup.

Stormblade Captain

Over 90% of the time if you are using him you are running Storm Knights, which means you are likely using Stormblades. Give the 'jack to them, as a unit is a lot more difficult to remove than a solo.

Runewood

A re-activator marshal that might see limited use with a Sentinel to help protect important solos. Has synergy with a Sentinel because he has Sac Pawn - Warjack so the 'jack can keep him safe from ranged attacks without using its shield guard for the turn.

Strangewayes

A solid re-activator that will likely be in the area anyway should the other jack marshal be removed. He does essentially give a 'jack "two focus" with power booster and jack marshal bonus, but a 'jack is often better off on a different marshal. He does great work following other marshals to make them even more effective.

Wednesday, 19 August 2015

4 Hunters Painted

Finished up painting all four of my Hunter Warjacks
These guys where quite easy to paint in my colour scheme and fit in nicely with their stealthy role





The boiler vents on the back of the jack do have the fire effect I use on all the jacks I have painted so far its just hard to see in these pictures for some reason...

I'm pleased that progress is being made! I'm going to Smogcon next year and am hoping to play fully painted lists. I know I won't be able to paint my entire army by then but having my two lists for the Masters tournament will be easy enough to do.

Tuesday, 11 August 2015

Three girls one Gobber Painted

I have painted a lot of units and jacks lately so I treated myself to painting some character solos


Anastasia


I wanted her to be as bland and unassuming as possible to fit her place as a spy. I'm happy with how she turned out 


Reinholdt


Caine's best buddy all finished, he was a fun model to paint and was quite quick too.


Madelyn


I based her paint scheme from a character from a video game, let me know who you think it was in a comment below! (You will win some internets)


Lanyssa


I really like this model but she hasn't seen much play since I bought her a few years ago, but with the ammount of legion I play against I added her to my eCaine list. So far she has done quite well she even put crit stationary on Tiberion!


What do you think of these solos? Did I do them justice? 

Thursday, 23 July 2015

5 Warjacks painted

To make it easier on myself I painted all these guys at the same time to keep them consistent.


Defender






Ironclad


(The other 2 are basically the same)




Cyclone




My colour scheme is very basic for the Ironclad chassis, but they fit in nicely with the rest of the army.

What do you think of them? Like all my recent painting they are only to table top standard and I will likely go back and improve models once the whole army is done.

Thursday, 9 July 2015

Stormblades painted

Continuing the painting of my Stormknights!



Stormblades are done, eagle eyed Cygnar players will notice that I have metal and plastic models mixed in together. This is because I bought a plastic unit from a guy at my old local club and when I got them home and went to put them together they where missing all the bucklers and a couple of guys where missing arms... after much asking I never got the missing pieces from him so they all went in a box for later.

Nearly a year later I have since picked up two units of the older metal Stormblades both with UA's

I made molds of the bucklers and helmets so I could do head swaps on the leader models. (I really didn't like the open helms)  Post about how I did this can be found here

Less talking! More pictures!

Stormblade UA



Left to right: Leader (with replaced helm), WA gunner, plastic grunt, metal grunt.




They come together quite quickly with some batreps to watch while I paint.

So Stormknight wise I have a unit of Silverline stormguard and two Stormblade Captains left to paint.
Going to take a break and paint some warjacks before I get to them though.

What are your thoughts on these guys? Did I match my colour scheme ok? Compared to the Stormguard I painted last year. Pictures can be found here

Monday, 29 June 2015

Storm Lances and Laddermore Painted

Got some more painted today!
Finished off my Storm Lances and Laddermore

They are not the greatest paint job I have ever done but I have switched to painting slightly quicker to make more headway through my army







Laddermore, she might not see the table as much as the unit but I figured its best to paint her at the same time






What do you think of my colour scheme applied to Lances? 
I'm looking forward to reviving these a lot with Haley 3 once shes out!


Sunday, 31 May 2015

Morrow for May painting challenge complete!

Morrow for May painting challenge complete!

So glad I kept on task and finished this! There where quite a few times I wanted to paint something else but I managed to keep to it.

I want to thank the many good people out there making Warmahordes content on youtube for giving me "painting fuel" to watch while I painted this army.

Ok picture time...


This is the army as it is in the list I'm running. The unit of Sword knights on the right and Harlan Versh where already painted before I started this challenge


Left to right
Harlan Versh, Journeyman warcaster, Constance Blaize & Alain Runewood




Constance Blaize, boy was she hard to paint! She's not the best paint job I have ever done but... meh





Runewood, very detailed model nice and fun to paint. I lost the plume from his helmet so I had to make one out of green stuff. Quite pleased with the result




I can't believe its taken me this long to finally paint Jr... one of the most used solos I own. Well he's done now. (I still have 2 more to paint for Sieges tier though...)





Took me a little while to figure out how I wanted to paint Gallant with my Black Cygnar colour scheme in mind. I'm happy with the result






My magnetised Centurion/Avenger/Hammersmith
I only painted up the weapons for the Centurion during this month (i'll paint the rest another time)





Precursor knights, pain in the bum trying not to ruin the white cloth when I did the basing...







Even though the Sword knight UA was not in the army list I painted it at the same time as the rest of the unit, otherwise the paint job might not have been "the same"

This is my second unit of Sword Knights the other unit can be found here if you want to compare my paint job for consistency 

So what do you think of them?
So glad to have them all done, its also the first "full army" list I have ever had painted so I'm really pleased.