Friday, 8 December 2017

Gunfighter Explained

I have seen quite a few questions here and there about Gunfighter and its various interactions, so I figured I would take a swing at writing about it.

Gunfighter at its finest


The basics

A model with gunfighter can make ranged attacks targeting models it is in melee with

If a model doesn't have a melee weapon it gains a melee range of 0.5"

An important thing to bear in mind is that it can make attacks on models "it is in melee with".
On page 43 of the rule book (I use the one included with war room) there is a section describing Engaged & Engaging
At the end of this section it states "When a model is either engaged or engaging, it is in melee"
Because gunfighter allows a model to make a ranged attack at models it is "in melee" with, you can make a ranged attack at a model with a 2" melee range even if your model with gunfighter only has a 0.5" melee range and the distance between the two models is 2".

There is an exception to this, however.
If a model with gunfighter charges, then it can only make its initial attacks on models in its melee range. Its first attack must be on its charge target.

If a model's first attack is with a gunfighter attack it doesn't count as a charge attack. This means it will not gain boosted damage as a result of charging - like a melee attack would.
Nor can it benefit from abilities like Runewood's "Path to Victory" which gives +2 to hit for charge attack rolls.
A cavalry model with gunfighter would not gain a boosted charge attack roll either, as gunfighter attacks are not considered "charge attacks".






So for example if Taryn charges this sword knight and kills it with her first attack she can't use her second initial attack as there are no more targets in her melee range (0.5" as she has no melee weapon).











If a model with gunfighter has the ability to buy or gain additional ranged attacks these are not limited to targeting models in its melee range after it charges.







So for example if Caine1 charges this Steelhead and kills it with his initial he can't use his second initial shot as he has no targets in his melee range but he can buy a ranged attack on any target in his guns' range, such as Damiano











If a model is engaged it can't gain the aiming bonus for forfeiting its movement - even if it is in a unit and is un-engaged by the time it makes its attack.

Missed range attacks while in melee
If a model with gunfighter misses an attack on a model that was in melee it is no longer re rolled against other models, it simply misses.


Modifiers to ranged attacks
As a gunfighter attack is a ranged attack any modifiers to ranged attacks will apply to Gunfighter attacks
For example Caine1 is trying to shoot Damiano who will have concealment due to being in the forest. This also applies for terrain like Dense fog, or rubble - granting concealment and cover respectively.
If the target of a shot is in a trench but the model with Gunfighter is not in the trench then the +4 DEF for cover would apply.
Any special rule that prevents models from making ranged attacks would also apply to Gunfighter attacks.

As Gunfighter attacks are ranged attacks they would get around some defensive tech that a model might have, such as Set Defence or Duellist as these rules only apply to charge attacks (which Gunfighter attacks can never be) and melee attacks.


Sprays
Models with spray weapons and the gunfighter special rule can make sprays while in melee but can only target models they are "in melee" with - although still roll on all models under the template.

Free strikes
A model with GF can make free strikes with its ranged weapon against a model that leaves its melee range. It gains +2 to hit and the damage roll will be boosted.

I hope this helped to clear up the rules surrounding Gunfighter for you.
If you found it helpful please share it with your gaming group.
If you have anything to add to this topic that I missed let me know in a comment below.
If you have a suggestion or request for a topic you would like me to cover in the future let me know in a comment below also!

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See you all next time!

Steelhead Halberdiers painted


I finally got my second unit of steelheads painted up, these guys have been sat as wip for a very long time as I could find inspiration to finish them. It took my Hobby buddy Andrew pushing me to get them finish and I'm glad they are finally done! It means they can be moved from my painting desk (where they have sat for ages...) to my display cupboard where they will sit until I eventually decide to use them!


Back and front shots of a few of them (including my standard ginger...)


So what do you think of these guys? In game they are pretty cheap for what they offer I think.

Sunday, 3 December 2017

Trencher Solos Painted


Here's the last of the October Trencher releases painted! These three solos were good fun to paint, and I can't wait to get them on the table at last!


I'll start with my favourite of these models the Patrol dog! He was really easy to paint and I really like how he turned out. I can't wait to see what shenanigans he gets up to...



Hitch was a straight forward model to paint, because I decided to keep all my trenchers in the same colours that uniformity meant I only had to choose colours on a few details on him.



I love how much of a badass the Trencher warcaster lieutenant is. He really looks like he would have no issues messing things up in combat!
He was a lot of fun to paint up, I had to deviate from the standard trencher colour scheme a little to keep him more in line with other warcaster models armour.



What do you guys think of my Trencher solos?
I'm excited to get them on the table and see what they are capable of.