Friday, 25 October 2013

Guilders Wrath: Week two, Hit and run

This week a gassy haze flows through the underhive, all games this week are affected by explosive gas.

This game took place between my Eschers and Jon J's Redemptionists. No pictures sadly as my camera has died...
He set out to do a daring raid on my gangs HQ

Jon rolled up his objective and set about his attack (I was unaware which mission he had)

I set up my heavy and ratling high above in the middle, leaving my gang leader and his son on the ground nearby and Arden green fingers off to one side of them.

Jon set up in a line across one side but only to throw me off with what mission he was doing I thought.

I had forgotten about the gas, and had both the shooters in my gang in heavy cover. But lucky for me James was playing on the table next to us and suffered from the gas pockets so it made me mindful of it.

The priests started sneaking up the board using the cover to hide them selves, unlucky for them some of my gang turned up including my heavy with flamer!

He put one crusader down with a lick of flame but the redemptionist leader proved to tough and survived with a flesh wound. Only to charge the heavy and teach him a lesson for incorrectly using holy flame.

Of my other two gangers one turned and ran at the sight of the slaughter, the other braced himself and charged in downing the foaming madman.

A firefight had consumed the middle of the board and once one more priest went down the redemptionist routed and fled the scene.

Their mission? To wreck up the place and cause havoc firing as they went across the board.

Guilders Wrath: Week two, The Shambler

This week a gassy haze flows through the underhive, all games this week are affected by explosive gas.
This game the Shambler attacks Simons Workshop and Chris's Cawdor attack their preoccupied foe.

The board set up

Simon's deployment in the middle


Transcendent's deployment on the Irondogs left


Irondogs deployment on the right flank

First move of Turn 1 and Irondogs' Markus climbs up a ladder in the centre...

... waking the Shambler in the process. Enraged, it moves towards the Irondogs.

Transcendent gangers fire on the Shambler, causing it to turn around and move towards the gang

Simon's Heavy lines up a Frag Missile towards the left flank...

...and Downs 2 Juves, Mills and Mellor (Mellor later goes out of action)

The Irondog's Heavy, Cretin and Lasgunner Overwatch the right flank as the Ogryn (advancing up the left near the Shambler) is pinned by fire from the Leader, Martellus

The Lasgunner Marcellus uses his Telescopic Sight to try and pin Simon's ganger near the Heavy at extremely long range

On the right flank, Simon's ganger ignites a patch of methane, taking him out of action whilst the Transcendent's Ratskin is taken out by Overwatch fire from Mort (out of shot)

Irondogs' Leader Martellus and Juve Mistral open fire through the window, pinning the Ogryn...

...who uses his Skull Chip to recover and charge through the window towards the waiting Irondogs

Martellus, Mistral, Markus, Marsh (The Sumpslayer) and the Cybermastiff prepare to face a very, very angry Ogryn

The Ogryn fails his charge, leaving him in the open to be pinned again by the leader and heavy in crossfire from both the left and right.

The Ogryn fails his charge again, allowing Marsh to escape

Marsh escapes as Mills (freshly recovered from being downed by Simon's Heavy earlier) runs in from the right flank

The Ogryn is eventually injured by a hail of fire from half the Irondogs' gang

The Ogryn bypasses the Cybermastiff by charging through the door (something uncharacteristic for Simon's door-blindness) and takes out the Juve Mills in close combat

Markus earns the nickname 'Ogrynbane' by delivering the coup-de-grace on the Ogryn as it attempts to outflank the Leader and Juves

Simon's Leader strays too close to a brainleaf and is taken over by the parasitic plant

Simon's heavy uses a Frag missile to mercy kill his own Leader, rather than let the Brainleaf remove him from the game. (If someone is still under the control of the Brainleaf when their gang bottles then the fighter will stay with the Shambler in subsequent games until someone takes them out! If they are taken out they suffer a Serious Injury as normal)

With the Ogryn taken out, the Irondogs on the left advance, taking care to steer clear of the Brainleaf and Simon's Overwatching Heavy

Shambler getting closer as Simon's gang falls back (some would say running away..), constantly firing as they move.

Simon's priest expends all his flamer fuel to wound the Shambler and set it on fire

The (now flaming and frenzied) Shambler keeps getting closer but fails to catch anyone

The Shambler continues to chase Simon, taking wounds from the flames

The Irondogs on the right advance, trapping the Transcendents between them and the Shambler as Simon fails his bottle test and flees

The Irondogs leave the Shambler to consume Simon's Workshop

Guilders Wrath: Week two, Gang fight

This week a gassy haze flows through the underhive, all games this week are affected by explosive gas.
A gang fight between James's Cawdor and Jon's Redemptionists




The Bonehunters split into three separate fire teams, with aggressive ex-Juve Korab joining the riflemen on a rush up the right flank.


















Korab surges forward to the Redemptionist lines under covering fire from his comrades, and empties his trusty hand-flamer into the first group he finds. With one fighter downed instantly, and the Redemptionist Priest set on fire, the other two nearby gangers turn tail and flee for their lives.






 The Redemptionists regroup amongst the central barricades under their leader's watchful eye
 Confessor Kindly risks an overwatch shot with his melta-gun only to fall victim to more explosive gas pockets. Luckily he shrugs off the flesh wound and recovers, taking out the Redemptionist leader with a lucky shot. 
After taking several more losses the Redemptionists quickly realise that the Cawdor gang brought more flamers than they did, and flee the field.The post-battle is brutal - melta-gun shots are difficult to come back from and three of the fanatics lose their lives in the fight.




Guilders Wrath: Week two, Package run

This week a gassy haze flows through the underhive, all games this week are affected by explosive gas.
James's Cawdor take on Dan's pitslaves in a game of Package run.




The Cawdor riflemen take careful aim at the Pit Slaves as they dash from cover but are surprised when their shots detonate pockets of gas, throwing their firing line into disarray

The confusion allows the fearsome Pit Slaves to close with their ambushers. The gangers stand their ground, planning on unleashing point-blank shotgun blasts to down their foes - only, against all odds, they both miss!

Confessor Kindly sees the danger and throwing his own safety to the wind steps bravely into the open and vaporizes one of the attackers with his melta-gun. His victory is short-lived however as the Pit Slaves close on the stranded fighter and beat him to the ground.

Pit Slaves close on the hapless shotgunner who missed his shot and inflict multiple injuries to his chest and hand, leaving him horrifically scarred. His gang mates see that their ambush has been turned, thanks in part to the noxious fumes choking the dome, and choose to flee into the darkness while they still have a chance.

Sunday, 20 October 2013

Guilders Wrath: Week one, The Shambler

The Shambler turned up to attack my Slag territory, not a huge deal if it drains it and turns into old ruins. 
But I wanted to see if I could take it down.
The shambler starts in the middle of the board with different sorts of plants set up around it. (The paper areas mark plant life)


I set up with a firebase covering the tree, and another group to head over to deal with simons gang who had turned up to exploit my misfortune.

Simon sets up very conservatively he hung back for most of the game



My firebase I used to take on the tree, the heavy plasma ran out of ammo very early, so I hid the heavy for the rest of the game (Still no back up weapons...) So it was left to the juves and heavy with flamer to deal with the tree

My team led by my leader got attacked by a brain leaf plant. Don't under estimate them! They took down the ratskin scout, and two of my gang before my leader killed it. I got really unlucky and all three got taken over and went onto attack simons gang and all went out of action.

The juves and flamer heavy over time reduced the tree to 2 wounds and set it on fire. It started heading off the board and just before it managed to get away, the brand new juve (who was armed with simons stubgun from the failed rescue) scored his second wound on the tree killing it! This also awarded 15 exp for taking it down.

The game then became a fight between Simon and myself, which was very bloody until I realised there was little to be gained staying and bottled giving him a underdog bonus of 3 per guy and 15 credits for winning.

Events of note after the tree died? My ratling sniper failing to hit his heavy with missile launcher out in the open twice in a row...

Simons gang leader charged my ganger and failed to wound so I charged in all the guys I had in range, including the juve who killed the shambler. Who I sent in first and he won! so he took down a gang leader a tree and a cretin in the same game earning 41 exp! 6 levels in one game a personal record. Arden got the nickname green fingers and a new model will be painted up for him.

We both took quite a few injuries from this game, a couple of my juves have really become liabilities and will be purely meat shields from now on...

Guilders Wrath: Week one, Sump Thing

Chris's Orlocks where attacked by the Sump Thing, it has set up home in their vents territory so he was keen to evict it!





The Orlocks deploy in a line facing off against the beast. Yelling and shouting to get its attention.


This allows his vents team to deploy behind the Thing attacking it from two sides. Sadly his heavy runs out of ammo on his first shot with a Krak grenade.



 The vents team continue to drive the Thing toward the pit, the cretin Merl even manages to wound it!















Marsh one of the gangs juves baits the Thing towards the pit, the gang struggling to wound the beast are trying to draw it in for the kill.



Marsh manages to line up a perfect shot that forces the Sump Thing into the pit where it dissolves.



The view Marsh had as he took his shot!


Marsh celebrating his win and title as Sump Thing killer, his gang leader gives him his new gang mask and buys him a well earned bottle of wild snake.