Monday, 15 January 2018

Constance Blaize Custom Soul Counter


So I made a custom soul counter for Blaize!
I have wanted to do this for a while, though I haven't felt the need to play her much in mk3 I wanted to make it as a hobby project.


I wanted the knights to look like they are dying with their souls just leaving their bodies to represent Blaize's feat. I sculpted the souls, they aren't my best work but I'm happy enough with them.
I also drilled into the knights at a few points to represent bullet wounds, painting the blood coming from the wounds was a fun effect to paint I haven't done much painting like that before.


I contacted Privateer Press's lore master Doug Seacat to ask about souls being collected by a "good" source. I have only seen them collected by cryx in the artwork which has them green looking and they have a tortured look. He told me they could look silvery or blueish, so I went with blue as I wanted them to differentiate from the silver of the knights.


The counter goes all the way up to 20, though I doubt I will ever have it get that high!
I painted Blaize and her knightly forces back in May 2015 you can see them here if you want to
in better detail, but here are all my Morrowan forces gather together!



So what do you think of my custom soul counter? Really hoping Blaize gets some love with new models or rules changes.

Saturday, 13 January 2018

November Trencher Releases Painted


I finished up all the remaining Trenchers! Really pleased to have these done so I can get them into lists at last!


The Blockhouse is a strange model, I'm not quite sure how it will preform on the table. It was pretty easy to paint though. I am unsure if I will pick up a second one of these, I will see how this one goes and decide later.






Express crew painted up quite nicely, it was a shame that they are in such fixed poses. I would have liked to have a little more variety but its not the hugest problem.







The spotter having a moustache allowed me to get my "have a ginger in every unit" fix.
I painted his hand holding the binoculars separately, which is unusual for me, but I really wanted to be able to paint his face without the hand in the way.  




Ok sooo... Harrison Gibbs.... I actually painted him over a year ago when he came out in Nov 2016 (I wanted to use him with Stryker2 in a tournament so he got painted asap!)
I realised a few weeks ago that I never got round to posting him up on my blog, so here he is now!



Trencher Combat Engineers were fun to paint, as I had the general Trencher colour scheme sorted I didn't have to pick colours on most of their details. It was only when it came to their extra equipment that I had to make some choices. 
I'm not sure if I will pick up any more units of these guys, I will see how these ones preform first.



The Trencher Commando Command Attachment. He is just what commandos have been waiting for!
I have been excited to get him on the table since I saw his initial rules on the CID forums. I will be trying him out with Siege2 (as he is the newest of my casters) first. Then I have plans to try him with Stryker2 and Jakes2.



I figured a shot of him with his unit was in order!

So thats all my Trenchers finished! What do you think of my trencher colour scheme? 

Wednesday, 10 January 2018

5 Years of Wargaming with LuckGod!!!

My Blog is 5 years old!



To celebrate, I have decided to do a series of giveaways.

How to enter

There are three ways to enter, each of which will give you a ticket into the draw (for a maximum of three entries per person).

This will allow me to only enter active Subs/Follows into the draw to avoid prizes going to someone that liked/Followed years ago and now have an inactive account.

I plan to draw the winners live on twitch, they will also be announced on all of the above platforms.
I will contact winners via the method that won them a prize.
I am aiming to draw the winners at the end of the month.

Now on to the good bit... the prizes!

For five years of blog posts, I'm giving away five separate prizes!

I will write a tactica on a model/unit in Warmachine/Hordes of the winners choice 

If the choice is something I haven't much experience using, there will be a longer wait for the article while I get more table time with the model/unit. If the choice is outside of the factions I play it will have to be entirely theory based!

I will let the winner write my army list, which I will play in a doubles tournament in February.

Anything in Cygnar as I have it all fully painted, and limited options if the winner wants me to play Mercenaries. I will make batreps for this tournament and post them to this blog and YouTube.
I will write a rules explanation article for Warmachine/Hordes on a topic the winner picks.

This would be in the same style as the ones I have written about Gunfighter and Journeymen Warcasters.

I will do a pinning/greenstuff/magnetising commission up to the value of £20

Exact details of what this would entail are very flexible so I would work this out with the winner.

You get to pick the fate of the black 13th

As I have the resculpted Black 13th fully painted I have no need for the old tiny versions. So it will be up to the winner to decide what happens to the old unit.
Want them smashed with a hammer? Burnt in a fire? Covered in glue? Dipped in paint? As long as its within my means, and isn't illegal it will happen!
And the sentence will be carried out by my buddy who plays Trollbloods. His army suffered at their hands for many years so he's keen for payback!
I will film the results and post them to YouTube, if possible this might also be live streamed on Twitch.

Their fate is yours to choose!


So a big thanks to everyone who has read my blog over the last 5 years, if it wasn't for you all reading and commenting I wouldn't still be doing it! 
Best of luck to everyone who enters, I look forward to seeing what the winners pick for their prizes!

Friday, 8 December 2017

Gunfighter Explained

I have seen quite a few questions here and there about Gunfighter and its various interactions, so I figured I would take a swing at writing about it.

Gunfighter at its finest


The basics

A model with gunfighter can make ranged attacks targeting models it is in melee with

If a model doesn't have a melee weapon it gains a melee range of 0.5"

An important thing to bear in mind is that it can make attacks on models "it is in melee with".
On page 43 of the rule book (I use the one included with war room) there is a section describing Engaged & Engaging
At the end of this section it states "When a model is either engaged or engaging, it is in melee"
Because gunfighter allows a model to make a ranged attack at models it is "in melee" with, you can make a ranged attack at a model with a 2" melee range even if your model with gunfighter only has a 0.5" melee range and the distance between the two models is 2".

There is an exception to this, however.
If a model with gunfighter charges, then it can only make its initial attacks on models in its melee range. Its first attack must be on its charge target.

If a model's first attack is with a gunfighter attack it doesn't count as a charge attack. This means it will not gain boosted damage as a result of charging - like a melee attack would.
Nor can it benefit from abilities like Runewood's "Path to Victory" which gives +2 to hit for charge attack rolls.
A cavalry model with gunfighter would not gain a boosted charge attack roll either, as gunfighter attacks are not considered "charge attacks".






So for example if Taryn charges this sword knight and kills it with her first attack she can't use her second initial attack as there are no more targets in her melee range (0.5" as she has no melee weapon).











If a model with gunfighter has the ability to buy or gain additional ranged attacks these are not limited to targeting models in its melee range after it charges.







So for example if Caine1 charges this Steelhead and kills it with his initial he can't use his second initial shot as he has no targets in his melee range but he can buy a ranged attack on any target in his guns' range, such as Damiano











If a model is engaged it can't gain the aiming bonus for forfeiting its movement - even if it is in a unit and is un-engaged by the time it makes its attack.

Missed range attacks while in melee
If a model with gunfighter misses an attack on a model that was in melee with more than one model, the shot must be re-rolled on one of them (randomising which model the shot might hit).
If the new model you roll to hit against is not in melee with the model with gunfighter then it will gain +4 DEF for the target being in melee.


Modifiers to ranged attacks
As a gunfighter attack is a ranged attack any modifiers to ranged attacks will apply to Gunfighter attacks
For example Caine1 is trying to shoot Damiano who will have concealment due to being in the forest. This also applies for terrain like Dense fog, or rubble - granting concealment and cover respectively.
If the target of a shot is on a hill but the model with Gunfighter is not on the hill then the +2 DEF for elevation would apply, likewise the same would be true with a trench template giving cover to the target if the attacking model is not in the trench.
Any special rule that prevents models from making ranged attacks would also apply to Gunfighter attacks.

As Gunfighter attacks are ranged attacks they would get around some defensive tech that a model might have, such as Set Defence or Duellist as these rules only apply to charge attacks (which Gunfighter attacks can never be) and melee attacks.


Sprays
Models with spray weapons and the gunfighter special rule can make sprays while in melee but can only target models they are "in melee" with - although still roll on all models under the template.

Free strikes
A model with GF can make free strikes with its ranged weapon against a model that leaves its melee range. It gains +2 to hit and the damage roll will be boosted.

I hope this helped to clear up the rules surrounding Gunfighter for you.
If you found it helpful please share it with your gaming group.
If you have anything to add to this topic that I missed let me know in a comment below.
If you have a suggestion or request for a topic you would like me to cover in the future let me know in a comment below also!

Steelhead Halberdiers painted


I finally got my second unit of steelheads painted up, these guys have been sat as wip for a very long time as I could find inspiration to finish them. It took my Hobby buddy Andrew pushing me to get them finish and I'm glad they are finally done! It means they can be moved from my painting desk (where they have sat for ages...) to my display cupboard where they will sit until I eventually decide to use them!


Back and front shots of a few of them (including my standard ginger...)


So what do you think of these guys? In game they are pretty cheap for what they offer I think.

Sunday, 3 December 2017

Trencher Solos Painted


Here's the last of the October Trencher releases painted! These three solos were good fun to paint, and I can't wait to get them on the table at last!


I'll start with my favourite of these models the Patrol dog! He was really easy to paint and I really like how he turned out. I can't wait to see what shenanigans he gets up to...



Hitch was a straight forward model to paint, because I decided to keep all my trenchers in the same colours that uniformity meant I only had to choose colours on a few details on him.



I love how much of a badass the Trencher warcaster lieutenant is. He really looks like he would have no issues messing things up in combat!
He was a lot of fun to paint up, I had to deviate from the standard trencher colour scheme a little to keep him more in line with other warcaster models armour.



What do you guys think of my Trencher solos?
I'm excited to get them on the table and see what they are capable of.

Monday, 27 November 2017

Siege2 Painted


Siege2 is done! That puts me back at having every Cygnar caster painted again!






I'm really pleased with how he came out. Slightly minimalist really, but he fits the theme of my army nicely.




I have seen a few people either reposing him or added smoke coming out of the jetpacks. I decided against it as I didn't think I could do it justice and also I wanted him painted so I could start using him! I gave him a trench base to tie him into the Trencher theme



The turret that Siege comes with is really cute... It was fairly easy to paint up, though I did have to not glue it to the base until I had painted the dirt and the underside of the turret as I couldn't get a brush under there!



Like I have done with a few other casters that I finished a new version of I thought I would share a pic of both versions of Siege with his character warjack Triumph. It's so cool to see them all together!


What do you think of my Siege2? Have you had a chance to play him much yet? If you have do you have any tips or tricks you have uncovered yet? I would love to hear them, I think he will be a fun caster to unlock the potential of.