Wednesday 30 December 2020

Scythe Painted


Scythe joins my crew! She is one of the Riot Quest minis which will see play within my Minions army as well as Riot Quest. She's quite a delicate model and I had to reglue her bow back on at least twice if I remember correctly.


I originally painted her skin a light pink but wasn't happy with it. I saw quite a few people painting theirs with darker skin and I liked how it looks and went with a DnD Drow look. 
At some point I will go back and repaint my Nyss hunters to match this.


I like the contrast between her bright blue hair and the dark red feathers she is wearing.
I like giving my Elves brightly coloured anime like hair so she fits in very well in that regard.


I didn't try and keep her armour the same colour scheme as my old Nyss as I figured she can look unique as a character solo. 


And here is the scale shot with Professor Pendrake. I found her to be an interesting model to paint especially when picking colours for her. I will get a 2nd chance to try out different colours as well when I receive the Winter time wasteland Kick starter alternative sculpt which I am really looking forward to painting.

I'm running a Riot Quest painting competition! If you want to find out more about it the details are here! 
Only 1 day left to enter!

If you want to support my content consider taking a look at my Patreon which you can find here. I don't put any content behind a paywall but I do offer rewards to people who support me in ways like getting to vote on what content I work on in the future or outright just picking the next subject of an article.

See you all next time!

Tuesday 29 December 2020

Master Gurglepox Painted


Master Gurglepox joins my crew! He is another of the many Riot Quest models I own exclusively for Riot Quest (at least until I run the Riot Quest IKRPG campaign of my dreams...)


As a mini there were a few interesting choices for me to make while painting him which typically are the thing which ends up stalling my progress and putting me off painting a model.
Picking a colour for the Cryx bonejack he rides on was one of these choices, as I haven't painted one before and want to paint any others in the future to match. 
In a similar way I haven't painted a model with this much dead flesh/undead look to it before either, so that was an interesting challenge.





The bone "head" and tusks painted up nicely in the same way I have been painting bone for a while now, its relatively easy just slowly adding smaller and smaller layers of paint starting at light brown and working towards bone white.



I went with a green glow in the furnace of the Bone jack and the Necrotech itself as well as its eyes. I think this fits with the Cryx look quite nicely.
I do love how he has some allen keys randomly hanging from the hose on the right side of him. I painted them black to match the ones I own.



And here is the scale shot with Professor Pendrake, Gurglepox is really tall as a mini (mainly due to the pose of the buzz saw) and certainly stands out on the table. 
I have loved using him as one of my go to specialists on my crew I really value the added loot he brings to the team with his abilities.

I'm running a Riot Quest painting competition! If you want to find out more about it the details are here! 

If you want to support my content consider taking a look at my Patreon which you can find here. I don't put any content behind a paywall but I do offer rewards to people who support me in ways like getting to vote on what content I work on in the future or outright just picking the next subject of an article.

See you all next time!

Monday 28 December 2020

Black Bella Painted


Bella joins my crew! She was one of the first Riot Quest heroes I picked up after the starter set but for a bunch of reasons I either put off or struggled to paint her for the longest time.


I wanted her to have a dark and simple looking clothing and went with various shades of grey and black with brown leather belts to add detail. I did find it tricky to paint all the various buckles she has all over her. 


I like how the dark green scabbards give a splash of a different colour but without drawing focus or changing the feel of the model.


The long purple hair wasn't something I originally planned as I normally don't try to follow Privateer Press's studio schemes. But in this case it felt right and I went with it.


And here is the scale shot with Professor Pendrake.
Bella is a great model for me as she sees use in Riot Quest regluarly and she can also be used in both my Cygnar/Mercs Flame in the darkness lists and also my Merc Talion Charter lists! 
I love getting multiple ways to use my minis.

It wasn't until I had finished painting her that someone brought up this similarity to me...


 Leela from Futurama... now I can't unsee it! Oh well...

I'm running a Riot Quest painting competition! If you want to find out more about it the details are here! 
(Just 3 days left!!!!)

If you want to support my content consider taking a look at my Patreon which you can find here. I don't put any content behind a paywall but I do offer rewards to people who support me in ways like getting to vote on what content I work on in the future or outright just picking the next subject of an article.

See you all next time!

Wednesday 23 December 2020

Gorman the Mad Painted


Gorman joins my crew! I really like his twisted pose, it makes him much more dynamic than his previous incarnation.



I'm not entirely happy with the acid effect in the various vials and such, I tired for a different colour on this one and I don't know if I will keep it. It might be that I paint over it at some point, but for now it will do...




Its hard to photograph under the brim of his hat without picking him up! I painted the googles with a red glow to show the alchemical lenses.


Here he is with Professor Pendrake for scale.


I struggled to paint Gorman for a long time (over a year) due to not being able to pick colours for various bits of clothing. The push to paint all the Mayhem block before the Wintertime Wasteland arrives forced me to deal with this block. In the end I pulled out my old Gorman1 model for inspiration and copied its colour scheme somewhat.

Gorman is mainly just for Riot Quest for me, as I don't see myself using him in my Cygnar army and the Mercenary themes I play can't use him.

I'm running a Riot Quest painting competition! If you want to find out more about it the details are here! 

If you want to support my content consider taking a look at my Patreon which you can find here. I don't put any content behind a paywall but I do offer rewards to people who support me in ways like getting to vote on what content I work on in the future or outright just picking the next subject of an article.

See you all next time!

Friday 18 December 2020

Doctor Stygius Painted


Doctor Stygius joins my crew! He was an intimidating model to paint with all the various pipes and chemical vials all over it. I did want to somewhat stick to a similar sort of look to the studio scheme for this one as I hadn't painted any Cephalyx before so don't have a set scheme for them yet.





I decided that Cephalyx all have purple glow effects for their magic. I do "good" magic users with a glue glow and evil with green but wanted these to look a bit other worldly and different.


The green chemical/acid effect isn't perfect, but it will do for now in the quest to get loads of models painted to a "decent" level over painting a couple to perfection I take the lower quality to get stuff done.


I think it might have been a mistake to paint the top of the orange/yellow vials the same very dark green as the acid one but its one of those things... if it continues to bother me when I use him I might go back and change it later.

I am quite happy with how the blood pack on his waist. 


I have been trying to avoid my normal batch painting habits in my push to finish all my Mayhem block Riot Quest models before the Wintertime Wasteland Kick starter arrives... but I only have one other Cephalyx model in my collection, this guy who came in the Iron Kingdoms board game. So I figured I would be silly to not paint them at the same time to ensure their paint jobs are consistent. 
In the end this extra mini didn't add too much to the painting time.





And here is the scale shot with Professor Pendrake... whats that professor? You hear voices in your head?? Nothing to worry about I'm sure... 
Dr Stygius is really big compared to the board game guy... but then again the Warcaster versions of Cephalyx are even bigger still so maybe its just how they are? Who knows...

I'm running a Riot Quest painting competition! If you want to find out more about it the details are here! 

If you want to support my content consider taking a look at my Patreon which you can find here. I don't put any content behind a paywall but I do offer rewards to people who support me in ways like getting to vote on what content I work on in the future or outright just picking the next subject of an article.

See you all next time!

Thursday 17 December 2020

Arcane Tempest Rifleman Tactica


Today we take a look at Arcane Tempest Rifleman, a field allowance 2 solo available in Cygnar's Son's of the Tempest theme force.

Stats

Speed: 6 Average speed for infantry in Cygnar.

Strength: 4 Fairly irrelevant except in cases which allow a model to use your models strength such as Satyxis blood witches or Tharn Bloodweavers. So in this case having a low strength is a good thing!

Mat: 5 Pretty low but they will only ever use it in rare occasions when they can't shoot such as during certain feats or when in the range of abilities which prevent ranged attacks. Having the sword is a nice back up which some dedicated ranged units lack.

Rat: 7 Decent accuracy especially if you take into account their high range which will often allow them to aim.

Defence: 14 This is on the higher end of defence stats for infantry.

Armour: 11 Low arm which means they will automatically die if hit by most attacks in the game, only the lowest pow blast damage weapons will fail to kill them.

Command: 7 This stat doesn't currently have any effect in game.

Cost

They cost 4 points each and are FA 2.

Weapons

Sword

With a melee range of 0.5", a pow of 7 and a MAT of 5 they aren't going to be wowing anyone with their melee skills, but that's not what they are meant to be doing... It is worth remembering that they have the sword however if they ever end up in a situation where they can't make ranged attacks.
This is more important for them than other Gunmages as they are the only Gunmage models without the Gunfighter special rule

Magelock Rifle
With Range 14" they have the longest base range of any Gunmages, its Pow 10 is consistent with nearly all other Gunmage weapons.

The shot types

Deadly Shot
Instead of making a damage roll you can choose to have the model hit take 3 damage, a model disabled by this attack cannot make a tough check.

Snipe
This attack gains +4 Range

Ward Breaker
The weapon gains the Blessed special rule.

Special rules

Riflemen have the following special rules

Arcane Precision: If they aim they ignore Stealth that activation.

Marksman: When damaging a Warjack/Warbeast they pick which Column/Branch takes damage.

Reposition 3": At the end of an activation in which they don't run or fail a charge they can advance 3"

Caster synergies

Kraye: With their very long range using the Snipe shot type they can help apply his feat.

Haley1: Getting to shoot twice during her feat turn is amazing. With two Riflemen they can do 12 guaranteed damage to high armour targets like Warjacks this is enough to cripple a system on any heavy with "traditional" system layouts. (Except the Movement system of CoC Warjacks)

Tips and Tricks

Arcane tempest riflemen are an interesting scalpel piece, they are a precise tool and should be used accordingly.

In scenario play the reposition 3” ability is great allowing them to move 9” while still contributing (rather than just having to run for example) I often position them exactly 9” back from a flag the turn before scoring starts to keep them as safe as possible while ensuring that they are able to score when I need them to. 
I like to use them as the scoring solos as I find they are the least essential of the solos available within the SoT theme. 
I do tend to hold them back from scoring until after the turn which I get the most “work” done (often after or on my feat turn) unless they don’t have ideal targets in the opponents list in which case I will score as soon as possible even if it costs me the rifleman.

I find they work incredibly well in pairs, using deadly shot to cripple systems on Warjacks. (as the theme lacks grievous wounds outside of merc solos I don’t find it as valuable to try overly to cripple Warbeasts)

When aiming to cripple systems of Warjacks its important to see what mechanics are within walk and repair range of the jack in question. If there are some I will prioritise killing them even over killing a combat trooper model which has a chance to kill a Gunmage next turn for example. Because if crippling an arc node or removing the movement or cortex from a heavy is vital to protect important assets or my scenario goals I will do everything I can to ensure it stays crippled.
If the mechanic in question is not within range to walk and repair and the jack would have to activate first and move backwards to be repaired I typically will not over extend my forces to kill the mechanic in that case, I would rather look towards simply crippling the jack again the next turn and killing the mechanic then.

Deadly shot- this allows the attack to automatically do 3 damage and ignore tough
This will get around abilities like Severius2's Oracular vision ability which allows them to spend a focus point to avoid all damage from “a damage roll” as this shot type doesn’t make a damage roll.
Another important example is the Hermit's Mad visions ability, this is especially important when you consider how good Riflemen are at killing the Hermit due to deadly shot helping to ignore his Ancient shroud ability as well.

If a targets armour is higher than 14-15 then I find you are likely to do more damage using deadly shot rather than a shot type which requires a damage roll
(unless you have also applied damage buffs like Rune Marked from Falk as deadly shot can not benefit from this buff)

I find they are especially good at taking out arc nodes, (remember to take out the shields first when dealing with Ret ones) two shots typically takes out the arc node of most Warjacks.
4 shots will take out a system of most “normally” arranged Warjacks (Convergence, some Mercs and some Cryx are tougher)

This shot type is also quicker on clock as it only requires the attack roll. Something to bare in mind should time start running low.

Ward breaker is a shot type I often don’t tend to use, unless I have no decent targets for deadly shot and want to remove a buffed trooper model (the pow 10 will often struggle to remove a
 solo or CA) Its worth keeping in mind for times when blessed would swing the maths in your favour.

The snipe shot is amazing at allowing the rifleman to really dig deeper into the enemy lines, they have a 24” threat range without any assistance.
Often I will use this when aiming (to ignore stealth) to try to remove an important stealth model such as (gremlin swarms or Gorman)
Its also great to remove backline support models like choir or pain givers

I typically deploy them more centrally to give them a wider target selection, but later on in the game they move further towards the flanks using their reposition and long range to keep them safe into the late game, allowing them to be a handy late game contesting model as giving up 1 shot to have to run to contest is an easier sacrifice than running a unit.

With my articles I like to include some examples of how members of the community have painted theirs. Here they are with the painters name or social media handle under each.


Ben Pohl

BrotherScott


Colin Sankey


Glenn Connot


Hajdics Norbert




Matthew Stone

Richard Olson


Will Ozark





And these are mine


I hope you found this article interesting and informative. If you spotted anything I got wrong or missed out let me know in a comment below and I will get it changed.

If you would like to pick up a unit you can find them here. This link will take you to The Outposts store in the UK which offers great discount on PP models.
(I also get a small percentage of any sales referred via my links as an affiliate)

If you enjoy articles like this and would like to support me in making them while also having a say on what I write about next consider supporting my Patreon which you can find here.
(Patrons get to vote on what I write about next)