Showing posts with label The Shambler. Show all posts
Showing posts with label The Shambler. Show all posts

Sunday, 3 November 2013

Guilders Wrath: Week three, Shambler

All games this week are subject to the rules for darkness.

Shift 36 deployment
Iron dogs deployment on the right flank
Mills, Marcellus and Merl (the cretin) deploy in ruins on their right flank using vents. Marius, Markus and Mellor use vents to set up further up the right flank on the roof of the town hall (out of shot)
Marius' first shot with Hallucinogen grenades forces one of Shift 36 to flee in terror whilst the dog turns on its now paranoid owner
Markus downs Shift 36's leader using photocontacts as he runs around the corner with a well aimed overwatch shot
The noise generated wakes the Shambler
Shift 36's Ratling on the Irondogs left lines up a shot against the Townhall on the right flank using his Infra-Red scope to down Mellor.
Two of Shift 36's low ranking gangers, hoping to prove themselves to the gang, run forward only to stumble into the clutches of a brainleaf
The paranoid owner, convinced that his own dog has betrayed him, downs the canine before succumbing to the gas and falling unconscious.
Shift 36 continue to advance under a hail of fire from the townhall and the ruins behind it.
The gangers come under the control of the brainleaf.
Meanwhile the Shambler begins to climb the ruins towards Marius and Mills


Marius jumps across the gap but trips on the other side falling off the ledge, pinning him in full view of the Shambler


The Cyber Mastiff, A SCU-773R, distracts the Shambler long enough for Marius to recover


Continued fire from the town hall force Shift 36 to withdraw, leaving the township at the mercy of the Shambler


In their haste, Shift 36 leave one of their gangers under the control of a brainleaf...

This game puts the Shamblers bounty at 44 credits. And a brain controlled ganger tagging along with the following stats

M
WS
BS
S
T
W
I
A
Ld
4
2
13423
1
6

Friday, 25 October 2013

Guilders Wrath: Week two, The Shambler

This week a gassy haze flows through the underhive, all games this week are affected by explosive gas.
This game the Shambler attacks Simons Workshop and Chris's Cawdor attack their preoccupied foe.

The board set up

Simon's deployment in the middle


Transcendent's deployment on the Irondogs left


Irondogs deployment on the right flank

First move of Turn 1 and Irondogs' Markus climbs up a ladder in the centre...

... waking the Shambler in the process. Enraged, it moves towards the Irondogs.

Transcendent gangers fire on the Shambler, causing it to turn around and move towards the gang

Simon's Heavy lines up a Frag Missile towards the left flank...

...and Downs 2 Juves, Mills and Mellor (Mellor later goes out of action)

The Irondog's Heavy, Cretin and Lasgunner Overwatch the right flank as the Ogryn (advancing up the left near the Shambler) is pinned by fire from the Leader, Martellus

The Lasgunner Marcellus uses his Telescopic Sight to try and pin Simon's ganger near the Heavy at extremely long range

On the right flank, Simon's ganger ignites a patch of methane, taking him out of action whilst the Transcendent's Ratskin is taken out by Overwatch fire from Mort (out of shot)

Irondogs' Leader Martellus and Juve Mistral open fire through the window, pinning the Ogryn...

...who uses his Skull Chip to recover and charge through the window towards the waiting Irondogs

Martellus, Mistral, Markus, Marsh (The Sumpslayer) and the Cybermastiff prepare to face a very, very angry Ogryn

The Ogryn fails his charge, leaving him in the open to be pinned again by the leader and heavy in crossfire from both the left and right.

The Ogryn fails his charge again, allowing Marsh to escape

Marsh escapes as Mills (freshly recovered from being downed by Simon's Heavy earlier) runs in from the right flank

The Ogryn is eventually injured by a hail of fire from half the Irondogs' gang

The Ogryn bypasses the Cybermastiff by charging through the door (something uncharacteristic for Simon's door-blindness) and takes out the Juve Mills in close combat

Markus earns the nickname 'Ogrynbane' by delivering the coup-de-grace on the Ogryn as it attempts to outflank the Leader and Juves

Simon's Leader strays too close to a brainleaf and is taken over by the parasitic plant

Simon's heavy uses a Frag missile to mercy kill his own Leader, rather than let the Brainleaf remove him from the game. (If someone is still under the control of the Brainleaf when their gang bottles then the fighter will stay with the Shambler in subsequent games until someone takes them out! If they are taken out they suffer a Serious Injury as normal)

With the Ogryn taken out, the Irondogs on the left advance, taking care to steer clear of the Brainleaf and Simon's Overwatching Heavy

Shambler getting closer as Simon's gang falls back (some would say running away..), constantly firing as they move.

Simon's priest expends all his flamer fuel to wound the Shambler and set it on fire

The (now flaming and frenzied) Shambler keeps getting closer but fails to catch anyone

The Shambler continues to chase Simon, taking wounds from the flames

The Irondogs on the right advance, trapping the Transcendents between them and the Shambler as Simon fails his bottle test and flees

The Irondogs leave the Shambler to consume Simon's Workshop

Sunday, 20 October 2013

Guilders Wrath: Week one, The Shambler

The Shambler turned up to attack my Slag territory, not a huge deal if it drains it and turns into old ruins. 
But I wanted to see if I could take it down.
The shambler starts in the middle of the board with different sorts of plants set up around it. (The paper areas mark plant life)


I set up with a firebase covering the tree, and another group to head over to deal with simons gang who had turned up to exploit my misfortune.

Simon sets up very conservatively he hung back for most of the game



My firebase I used to take on the tree, the heavy plasma ran out of ammo very early, so I hid the heavy for the rest of the game (Still no back up weapons...) So it was left to the juves and heavy with flamer to deal with the tree

My team led by my leader got attacked by a brain leaf plant. Don't under estimate them! They took down the ratskin scout, and two of my gang before my leader killed it. I got really unlucky and all three got taken over and went onto attack simons gang and all went out of action.

The juves and flamer heavy over time reduced the tree to 2 wounds and set it on fire. It started heading off the board and just before it managed to get away, the brand new juve (who was armed with simons stubgun from the failed rescue) scored his second wound on the tree killing it! This also awarded 15 exp for taking it down.

The game then became a fight between Simon and myself, which was very bloody until I realised there was little to be gained staying and bottled giving him a underdog bonus of 3 per guy and 15 credits for winning.

Events of note after the tree died? My ratling sniper failing to hit his heavy with missile launcher out in the open twice in a row...

Simons gang leader charged my ganger and failed to wound so I charged in all the guys I had in range, including the juve who killed the shambler. Who I sent in first and he won! so he took down a gang leader a tree and a cretin in the same game earning 41 exp! 6 levels in one game a personal record. Arden got the nickname green fingers and a new model will be painted up for him.

We both took quite a few injuries from this game, a couple of my juves have really become liabilities and will be purely meat shields from now on...