I figured I would start with one of my favorite things we have implemented in our group.
Ammo rolls, it always seemed silly to me that you get punished with an ammo roll if you roll a six to hit.
In the case of gang members with a low BS this is even worse.
So we roll two dice, one for rolling to hit and the other to see if you need to make an ammo test.
So an example of how we work it, the Delaque Heavy fires his Heavy Stubber at a Ratskin. Rolls 2 D3 to see how many shots he gets and gets 3 shots
The white dice are rolls to hit and the red are ammo dice.
So from this roll he would hit twice and have to take an ammo roll.
We find this system works well, still the same odds of running out of ammo. But you don't get punished for making a good shot. Although you can run out of ammo without hitting too!
Let me know what you think do you like this house rule? Also is this style of post any good? Would you like more of them?