So lets just get into it
Cheap cheap cheap! But you get what you pay for, and the -1 to hit long range can be really bad for juves. Who you might be inclined to give it to juves but I have a suggestion.
For an extra 5 credits you get Dum-dum bullets to make the gun S4 but if you fail an ammo roll you have to test to see if the gun explodes.
That sucks huh? Well not in combat it doesn't! Have a guy with an arm wound making him S2??? Give him one of these and hes S4 for only 15 credits! (Also he can shoot it)
Combined with the techno skill Weaponsmith (Allows you to ignore failed ammo checks and explosions on a +4) and this pistol preforms better than a boltpistol for 10 creds cheaper! Stack gunfighter onto that and you have a badass!!
The first of the "premium" pistols in my mind. Basically for 5 more credits than a boltpistol you get S4 with a 4+ ammo roll. The to hit modifier isn't as good but you normally give a gun like this to someone good anyway. You also get the choice to fire on high power at a risk of a gets hot roll. This ups the gun to S5 and the to hit roll to +2. Great weapon for a combat focused leader
Very expensive for a pistol, has a bad ammo roll but auto wounds and has a modified injury roll (Downed models can't crawl 2" and models go OOA on a 5+) It puts models down very efficiently but you pay a high cost for it.
If this is any help to you or you would like to see me do more of these please let me know I always like to get feedback!