I haven't played a great many games using a clock so we agreed to use it, but it wouldn't end the game if either of us ran out of time.
The Scenario we rolled up was Two Fronts
These are my two lists going into this battle.
Gun mage pistoleers + UA
Percursors (Max) + UA
Sword Knights (Max)
Aiyana & Holt
Gun mage pistoleers +UA
pAlexia and the risen
His lists where eMadrak and pDoomshaper (Runes of war tier list). I like eCaine for most Hordes so I dropped him against eMadrak
His list was
Fell caller Hero
Fenblades (Max) +UA
Long riders (Min) These are the empty bases on the left of most pictures
Krielstone bearer and Stone scribes (Max) +UA
He won the roll of and chose to go first so I picked the board edge with the larger forest for my rangers and B13th to lurk in.
Trolls turn one
First turn for Trolls most things just ran up, but he forgot to dump fury into the stone and cast spells instead that turned out to be a problem.
My turn one
The board turn one
Trolls turn two
Two of the longriders charged the SK's and the third slammed one of his pals into the SK's knocking him down and killing another SK (I got lucky that the slam distance was very short otherwise it would have been a lot worse for me)
My turn two
I allocated two focus to Rowdy and started trying to clear Rowdy's charge lane.
The B13th went first with Ryan's mage storm attack killing the first 3. The combined fire power of the rest of the B13th the Gunmages and the rangers took the unit down to just the drummer...
A lot of tough checks were passed and I missed a lot of shots into the Troll engaging Rowdy, but I finally go the job done. I had Aiyana put Kiss of Lyliss on the mauler and Rowdy Charged in but missed his charge attack! He did some damage with his bought attacks but not enough to even take out an aspect on the heavy warbeast.
The Sword Knights charged into the longriders, took one out and damaged the other two. Alexia and the risen moved up and jammed the zone.
Caine moved up killed a Warder and gatecrashed back behind the wall.
The Storm troll frenzied as Madrak had been expecting me to try to assassinate that turn and kept a lot of fury. It hit a Warder but did nothing. The mauler hit Rowdy twice but only did one damage, then used his chain attack to throw Rowdy away.Warders charged my objective and the third one destroyed it. The two Warders that hit it first were on fire, but the Stone moved forward and dropped continuous effects to put out the fires.
The Axer charged into the space left from the dead Long rider Threshered and Killed some SK's.
Madrak moves up and throws his axe at a risen then feats. The feat attacks from the Warders the Long riders and the Axer reduce the SK's down to a single knight (who passes his command check) and kill most of the risen. A single risen prevents Madrak from dominating the zone this turn.
My turn three
I needed to do something quickly as the left zone was falling apart for me. I had models I could put in the zone but nothing he couldn't kill and dominate anyway. His zone only had the Mauler contesting it so I set about killing it and destroying the objective.
The Gunmages did next to nothing... I then had the rangers and the B13th put all their shots into the objective too but it survived. One of the rangers shot and killed the Stone's UA and Alexia killed another member of the stone scribes. I had forgotten to allocate to Rowdy so he had to forfit action to move and I just backed him up a bit. I still had Caine's feat to use so I popped feat and finished the objective with his first shot then killed the Mauler dening Madrak its fury as his feat removes models from play.
He then shot and killed the Runebearer solo and did a little damage to the Stormtroll. I then had Caine cast gatecrasher to put him into the zone to dominate scoring me three control points this turn.
This left him in a tricky spot, he had to kill Caine or lose. If he just ran something to contest the zone I had plenty of shooting left to kill it and dominate the zone in my turn.
So he set about trying to get Madrak to Caine.
He charged a ranger with the intent to kill and move and kill and move through the unit to get to Caine. Then I got to say one of my favorite phrases...
"Ol' Rowdy counter charges"
Trolls turn 4 the counter charge
He did a bit of damage to Madrak and got a little in the way but Madrak hit and kills every ranger he needs to until he moves out of Rowdy's melee range.
The free strike hits and does enough damage to kill him and he now has no beasts in his control area having moved up so much. He fails his tough roll and Cygnar wins the day!
What do you think of the batrep? Want more of them? More/Less detailed?
What do you think of my list? What would you change?