Thursday, 12 February 2015

Rangers Painted

Got my Rangers painted!
I love using these guys they add a lot for 5 points in a shooty list. eCaine never leaves home with out them.


The leader, bit of a Chuck Norris looking guy




What do you think of them? Do you ever run a second unit?



Friday, 6 February 2015

Army update



The players at my local club have encouraged me to play more competitively and with that I have changed my lists.
The guys wanted practice against eHaley for example. I don't often use her as I find her play style doesn't really feel that fun to me. But I am giving it a good try. 
With that I present to you my current lists

eHaley
Squire
Stormwall
Anastasia
Gorman
Journeyman Warcaster
Runewood
Sword Knights (Max)
Gun mage pistoleers +UA
Stormblades +UA +2WA









eCaine
Squire
Ol' Rowdy
Reinholdt
Rhupert
Journeyman Warcaster
Taryn
eEiryss
StormSmith stormcaller
Alexia and the risen
Sword Knights (Max)
Gun mage pistoleers +UA
Ranger
Aiyana & Holt
Black 13th





The Caine list hasn't changed in quite a while, eCaine is probably my favourite caster. Certainly the one I have used the most. 

The eHaley list is getting tweaked every time I have an issue with it.
For example the first draft of it I forgot to add any pathfinder and fought Madhammer who just cast inhospitable ground and shut me down. 

In my next game I played against pKreoss with double Judicator. I had the same list as above but instead of a Stormwall I had a Stormclad and Trenchers with UA. 
The Trenchers did a good job providing a smoke wall to deny the Judicators shooting. My problem came later in the game when Haley gets knocked down by his feat and shot to death (the damage roll of the last possible shot was exactly enough to kill her).
I needed something better to keep Haley safe so I swapped them out for the Stormwall.

We got a rematch later in the week and ended up picking the same casters! (His second list is Harbinger and he told me later there was no way he would risk her against Caine)
This match went a lot better for me and ended with Stormwall punching Kreoss into the ground after he and the Stormblades chewed through both Judicators.

I am still getting to grips with the list and changing it as I find issues with it. I still need to figure out Anastasia... I really am not using her well yet she has yet to do anything for me.


Anyone got any tips for getting the most out of her? I have yet to get an "espionage" off yet. So I'm interested to know how you all get it done?

If you guys have any changes you would make to either of my lists let me know! Although cries for Boomhowlers and Forgeguard will be met by "I don't own them yet!" If I could afford them I would get them but since moving across the country for family I have yet to find a job yet so buying anything new is out for a while...

Monday, 2 February 2015

Iron Kingdoms: Session 1

I ran my first session of Iron Kingdoms as a GM which was a little nerve racking but fun!
Spoiler note. This is a adventure from No quarter magazine No. 44 if you plan on playing this as a player you should not read on.



The group are the only known surviving members of a mercenary group that had been hired to help defend Cygnar's southern coast. With their unit destroyed they where forced to pick up whatever work they could to try and earn passage back to the city of Five Fingers the home of their base of operations.

Current Party Members

Grodde Lochforge
Intellectual Dwarf FieldMechanik/Investigator 


Shengis
Mighty Trollkin BountyHunter/Ranger

Iggy Radburr
Interlectual Gobber Alchemist/Thief


They picked up a job guarding a merchant's supply caravan to the Cygnaran city of Mercir and then back all the way to Five Fingers. On the return journey the group reached a coastal village they intended to stop at for the night finding it burnt to the ground.

A young woman the lone survivor desperately trying to bury her dead neighbors. After calming her the party learn that she survived as she was in the cellar during the attack. She heard her brother and sister screaming and crying as they where carried off towards the end of the attack.
Surveying the bodies ........ came to the conclusion that the villagers where killed in a methodical and efficient manner, most likely by professional killers. What items of value did exist in the simple fishing village had not been stolen. .......... found tracks leading away from the village into the nearby forrest.

The young girl pleaded with the party to take her to the nearby Cygnaran fort of SouthShield and they agree.
At the fort they meet Captain Finnean who is grateful they have helped out and ask if they could track down the perpetrators and gives them authorisation to deal with them as he doesn't have the resources to send out any men.
The party agree and head to the forest following the trail left by the bandits ..... tracking their movements through the trees.

They come across a wounded man in a clearing who lifts his pistol to aim at them but passes out.
They provide him with medical attention, bringing him round so they can talk to him. After reassuring him of their good intentions he tells them that he was tracking a rouge arcanist called Bowden Haightly. They are told that Bowden has been practicing dark magic and has stolen a Necromantic tome that the Order of Illumination would be willing to reward them for recovering.
He dies shortly after from his wounds, ...... pockets his pistol and closes his eyelids.

Following the trail of blood the Illuminated one left the party reach the farmstead.
They have arrived just as a fight has broken out between five armed men and a Talon Warjack (which for some reason is carrying a man instead of a shield.
Hearing children's screams coming from the barn the party move forward to join the fight.
As soon as they approach the battle the Warjack disengages and runs off further into the forest.
The party move forward to the farms outer walls for cover firing as they advance.
After a few initial volleys of gunfire Shengis cuts down two of the mercs with Grodde and his Jack accounting for two more. The last guard runs off into the woods.

With the immediate danger passed they set about freeing the children who they find chained up in the barn. While Iggy is picking the locks the others take a look around the barn and get a sense of what has transpired here. The story the children tell them combined with Bowdens journal they found under a tool box they come to realise that Bowden was coerced into continuing his research by a man called Vladislav Abrosim. They also find what they assume is the stolen book the Illuminated ones had be trying to retrieve .

They pick through the bodies of the fallen guards and find that one is still alive, Grodde administers first aid and they "have a little chat". The guard doesn't reveal all too much only that he and the other mercs where hired via an intermediary to keep Bowden in the barn working and keep anyone else out. Shengis him up and they follow the trail of broken branches and scrub left in the wake of the Warjack.

They catch up with it in a clearing, the man they presume to be Bowden laying at its metal feet.
Desperate and unable to talk in his current form Bowden gestures to the party to keep back. They lower their weapons and try to talk Bowden down, after some time and persauation they convince Bowden that they are not there to harm him. Grodde indicates that he can extend the burn time on Bowdens boiler, which should keep him alive longer.

They all head back to Southshield and report to Captain Finnean who is extremely pleased to hear that the culprits of the destruction of the village have been brought to justice.
He gives them 50 gold for their efforts. He also informs them that a member of the Order of Illumination arrived just after they left and has asked to meet with them. He offers to have their Warjack refueled while they talk.

Inside the fort they find Joss Reyson who debriefs them. They tell him the events of the day and where to find the bodies of the other members of his order. He asks after the Necromantic tome and if it was recovered. The party hand it over and in return Joss hands them a sword. The Deprecator telling them that it will protect its owner from magical foes. They also inform him of Bowdens fate and appeal on his behalf to try to save the man, saying that his knowledge about the man who forced him to experiment with evil could be used to find a more dangerous foe. He reluctantly agrees and promises to do what he can for Bowden.

The party inform Bowden what will happen next and he offers a huge Warjack finger as a hand shake.
After sleeping the night at the fort the party return to the caravan and carry on their journey towards Five Fingers...

Just in case anyone wanted to see what it really looked like!


Friday, 23 January 2015

Necromunda terrain and models

My hobby area is getting an overhaul soon I have some furniture coming in about a week so I had to get my old work table out before it turns up.


I got a request to do a group shot of all my terrain so far and figured I might as well use the table one last time to set up all that terrain. And while I was at it I put a bunch of my Necromunda minis on to make it a little more dramatic.

Anyway less words, more pictures!!!


Karloth Valois leads the Zombie horde

Juves up front!





Blog might as well be sponsored by pringles...



Yeah I'm not getting involved...








Bridge over the Market











And I got some work done on the Skips/Dumpsters (depending on where you live) These are going to be scatter terrain.



Thursday, 22 January 2015

Batrep: eCaine vs eMadrak

I got my first game using the 2015 Steamroller pack this week and figured it might be time for a batrep! (Sorry for some of the blurry pics... I didn't realise how bad some of them where until I got home)

I haven't played a great many games using a clock so we agreed to use it, but it wouldn't end the game if either of us ran out of time.

The Scenario we rolled up was Two Fronts

These are my two lists going into this battle.

eHaley
Squire
Centurion (Bonded)
Thorn
Strangewayes
Anastasia
Gorman
pEiryss
Jr
Gun mage pistoleers + UA
Percursors (Max) + UA
Sword Knights (Max)

eCaine
Squire
Ol' Rowdy
Reinholdt
eEiryss
Taryn
Rhupert
Jr
Stormsmith
Aiyana & Holt
B13th
Gun mage pistoleers +UA
pAlexia and the risen
Sword Knights
Rangers

His lists where eMadrak and pDoomshaper (Runes of war tier list). I like eCaine for most Hordes so I dropped him against eMadrak

His list was

eMadrak
Runebearer
Mauler
Axer
Stormtroll
Fell caller Hero
Fenblades (Max) +UA
Long riders (Min) These are the empty bases on the left of most pictures
Krielstone bearer and Stone scribes (Max) +UA
Warders (Max)

He won the roll of and chose to go first so I picked the board edge with the larger forest for my rangers and B13th to lurk in.


His deployment


My deployment

I tried to counter his deployment as best as I could, putting the Gunmages across from the fenblades and the Sword Knights across from the Warders.

Turn one

 Trolls turn one

First turn for Trolls most things just ran up, but he forgot to dump fury into the stone and cast spells instead that turned out to be a problem.


My turn one

My first turn was a little more cautious than normal. I put Heightened reflexes and Heroic call on the Sword knights and moved some of them into my zone. Alexia moved up behind them in range to collect their corpses and crafted a Thrall, which ran off far on the left flank ahead of eEiryss.


The board turn one

Turn two

Trolls turn two

Trolls second turn saw the fenblades running all the way across my zone blocking me out of it and engaging Rowdy, the Mauler following up behind them. The Stormtroll shot a sword knight  who failed his tough check and the eleaps got another but he survived.
Two of the longriders charged the SK's and the third slammed one of his pals into the SK's knocking him down and killing another SK (I got lucky that the slam distance was very short otherwise it would have been a lot worse for me)


My turn two

My second turn I wanted to have Rowdy charge the Mauler, and the Fenblades had to die. All of them... with the special rule Vengeance I had to wipe them all out or I would pay for it the next turn.
I allocated two focus to Rowdy and started trying to clear Rowdy's charge lane.
The B13th went first with Ryan's mage storm attack killing the first 3. The combined fire power of the rest of the B13th the Gunmages and the rangers took the unit down to just the drummer...
A lot of tough checks were passed and I missed a lot of shots into the Troll engaging Rowdy, but I finally go the job done. I had Aiyana put Kiss of Lyliss on the mauler and Rowdy Charged in but missed his charge attack! He did some damage with his bought attacks but not enough to even take out an aspect on the heavy warbeast.
The Sword Knights charged into the longriders, took one out and damaged the other two. Alexia and the risen moved up and jammed the zone.
Caine moved up killed a Warder and gatecrashed back behind the wall.

Turn three

I forgot to take pictures of this next turn...

The Storm troll frenzied as Madrak had been expecting me to try to assassinate that turn and kept a lot of fury. It hit a Warder but did nothing. The mauler hit Rowdy twice but only did one damage, then used his chain attack to throw Rowdy away.Warders charged my objective and the third one destroyed it. The two Warders that hit it first were on fire, but the Stone moved forward and dropped continuous effects to put out the fires.

The Axer charged into the space left from the dead Long rider Threshered and Killed some SK's.
Madrak moves up and throws his axe at a risen then feats. The feat attacks from the Warders the Long riders and the Axer reduce the SK's down to a single knight (who passes his command check) and kill most of the risen. A single risen prevents Madrak from dominating the zone this turn.



My turn three

I needed to do something quickly as the left zone was falling apart for me. I had models I could put in the zone but nothing he couldn't kill and dominate anyway. His zone only had the Mauler contesting it so I set about killing it and destroying the objective.

The Gunmages did next to nothing... I then had the rangers and the B13th put all their shots into the objective too but it survived. One of the rangers shot and killed the Stone's UA and Alexia killed another member of the stone scribes. I had forgotten to allocate to Rowdy so he had to forfit action to move and I just backed him up a bit. I still had Caine's feat to use so I popped feat and finished the objective with his first shot then killed the Mauler dening Madrak its fury as his feat removes models from play.
He then shot and killed the Runebearer solo and did a little damage to the Stormtroll. I then had Caine cast gatecrasher to put him into the zone to dominate scoring me three control points this turn.

Turn 4

This left him in a tricky spot, he had to kill Caine or lose. If he just ran something to contest the zone I had plenty of shooting left to kill it and dominate the zone in my turn.
So he set about trying to get Madrak to Caine.
He charged a ranger with the intent to kill and move and kill and move through the unit to get to Caine. Then I got to say one of my favorite phrases...
"Ol' Rowdy counter charges"

Trolls turn 4 the counter charge

He did a bit of damage to Madrak and got a little in the way but Madrak hit and kills every ranger he needs to until he moves out of Rowdy's melee range.
The free strike hits and does enough damage to kill him and he now has no beasts in his control area having moved up so much. He fails his tough roll and Cygnar wins the day! 

 Fin


What do you think of the batrep? Want more of them? More/Less detailed?

What do you think of my list? What would you change?

Tuesday, 20 January 2015

Necromunda Connector Bridge

Couple of things before I get to the main point of the post.
This is my 100th post and the blogs 2nd birthday!! Thanks a lot to everyone who has read and commented on my blog. It really makes it worthwhile to me that people read and comment and enjoy the blog.

Anywho back to the post...

I got a Dremel for xmas so I figured I would use it in a project. (I had tested it out a while ago)

I wanted to build a walkway that was bigger than the others I had made before and a Connector bridge that would span larger distances and help to join buildings together.

My new toy! I used this to cut my old set of blinds into the needed lengths.


These are runners from a chest of draws I smashed up before I moved house. I figured they looked a bit like girders so I kept them

Popcake sticks from ebay only £1 much cheaper than buying plastic tubing from a hobby shop

Laser cut MDF girders from Wargames Tournaments their ebay shop can be found here 
They add a nice level of detail to the bridges.

Measured it all up leaving some walkway sticking out to lay on buildings

I glued the pipes into the draw runners and then then glued them to the lengths of blinds. (Using my beloved glue gun)

Glued the MDF girders on top to create railings for cover. 

 Heres a view of the underneath

 An example of it in use between two buildings

The Delaque ganger uses a juve as a human shield against the Ratling sniper.

Now to get started on the big connector bridge!

Really long lengths of blinds for this one.

Also will be using some of the few official bulkheads I have.
(These are super rare for me)

I used the Dremel to cut out a hole for the ladder in the middle support.

Glued it all together

Repeated the girder supports from the last walkway.

Added a damaged section of bridge.

A group of Delaque fight off a horde of Zombies.

And here are the two together connecting to a building.

I think they will work really well with my other walkways. If you are interested in seeing them they can be found here



Let me know in the comments below what you think of these!

I won't be added a base to the connector bridge so it can easily fit between buildings.

Thanks again for reading and commenting! Heres to a hundred more posts!